Tuesday, 15 May 2012

18 perspectives



Valley of love, Da Lat, Vietnam

Vietnam’s Dalat—nicknamed “The City of Love,” “Le Petit Paris,” and “City of Eternal Spring”—has long been popular with Vietnamese and expatriate artists and writers who have taken up residence in villas around town. The area, originally inhabited by the Lat and Ma hill tribes which now live in nearby Chicken Village and Lat Village, increased in popularity during the French colonial era. More than 2,000 beautiful French villas dot the area.

Dalat is known all over Vietnam for its flowers. Set next to Xuan Huong Lake, the Dalat Flower Gardens were established in 1966 by the Vietnamese government, and are refined continually. Among the tastefully arranged flora are orchids, hydrangeas, fuchsias, and ferns. Plants and flowers are also for sale, including special fern fibers used to stop bleeding in traditional oriental medicine. Across the road from the Flower Gardens are nurseries with various types of bonsai trees, artfully laid out around the lake.
Source: http://dalatmylove.blogspot.com.au/2007/10/valley-of-love.html

Tuesday, 8 May 2012

Final submittion

Images of model in Cryengine 3:




Link of Level:
http://www.mediafire.com/?fikdpuvk40ttpm3

Google 3D ware house:
Arch_Nguyen_Ex2:




36 custom textures

After I draw and research a lot of examples, I found that it's quite hard when the texture come to the darkest one, almost loose its shape and so black. I tried with some help of Photoshop to reverse the colour ( black - white) and found that it's quite interesting. The first 4 column are 2 type of texture, the fifth one reversed in 1 column, the effects quite good, it doesn't seem to loose the texture and the next tone or become another one for me. The last one is a boring one, just one type in one column. Apply to the model:

Sketch up development


Yellow: Alvar space: Emulation of the exterior by controlled light.
Blue: Kuma space: Reflection as a way to create infinite space and ambiguous boundaries and alters spatial awareness.
Green : the meeting space


More development with small details and interior

Combine 2 ideas


Reflection as a way to create infinite space and ambiguous boundaries and alters spatial awareness + Emulation of the exterior by controlled light.
 I choose this combination to develop furthermore to the final monument.

Compair 2 ideas:
When Kuma's one is the reflection, the form is quite heavy from 5 basic blocks. The space between each one is quite close, create a strong, stable feeling, a privacy, an idea of "going inside" from this structure.
In the opposite way, model from Alvar's idea is the control of light, which is thin, light, have more open spaces but not too empty. This one exposed a relax way, and more interactive with the landscape. These 2 design is opposite each other, but one has what other lack of, it can full fill, complement each other.

 Electroliquid Aggregation:  
The idea is to combine 2 opposite idea, one is the heaviness, stable, the inside with the other is lightness, open, the outside. And when the two complement each other, create a combination space within.

12 sketch axonometric

Cryengine 3:

 Alva Aaltor
Emulation of the exterior by controlled light. The idea is to control the light throught the space open and close in both sides.

 Kengo Kuma
Reflection as a way to create infinite space and ambiguous boundaries and alters spatial awareness. This design focus con the reflection more than a complex structure, so I want it keeps simple, to not distract the main idea.