Cryengine 3:
Alva Aaltor
Emulation of the exterior by controlled light.
The idea is to control the light throught the space open and close in both sides.
Kengo Kuma
Reflection as a way to create infinite space and ambiguous boundaries and alters spatial awareness.
This design focus con the reflection more than a complex structure, so I want it keeps simple, to not distract the main idea.
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